#ifndef SCREEN_H
#define SCREEN_H

#include <helpers\game\screen.h>
#include <sstream>
#include <string>

using namespace DelGE::Helpers::Game;
using namespace std;

class MyScreen : public Screen
{
private:
	Music *pMyMusic;
	Sound *pMySound;
	Texture *pMyBackground;
	Font* pMyFont;

public:
	MyScreen();
	~MyScreen();

	void Render();
	void Update(float fDelta);

	void Load();
	void Unload();
};

#endif